Classroom Art
"Cadavre Exquis #1" by Ms. Harra's class
- Item Number
- 1608
- Estimated Value
- Priceless
- Sold
- 250 USD to Live Event Bidder
Item Description
Room 1 is presenting four original works for sale. Each is a delightful example of cadavre exquis, a technique invented by the surrealists. Surrealism principal founder André Breton reported that the technique was developed in the company of Yves Tanguy, Marcel Duchamp, Jacques Prévert, Benjamin Péret and Pierre Reverdy. Other participants probably included Max Morise, Joan Miró, Man Ray, Simone Collinet, Tristan Tzara, Georges Hugnet, René Char, and Paul and Nusch Éluard.
Like the aforementioned gathering of irreverent iconoclasts, the denizens of Room 1, led by the inimitable Miss Harra, have leant their own winsome digits to the whims of Spiritus Mundi, thereby letting speak through their intricate designs a higher truth. Perhaps described by some as art brute or naive art, these works nevertheless, unsullied as they are by the preoccupations of adulthood, speak to wider truths and, perhaps, act as a balm to this turbulent age by evincing an unbridled optimism.
1. AQua sharks ststrips fish and mermaids playing guitrs in underwater Minecraft.
Edition: Original Artwork
Dimensions: 30"H x 22"W
Medium: Mixed media on Arches 140lb, acid free archival print paper, framed in solid tRumpian® ersatz tackgold.
AQua sharks ststrips fish and mermaids playing guitrs in underwater Minecraft is a contemplation of the wide arc of human history. Embodied by fish, water and the mythic mermaid, this work is anchored in the archaic and protean beginnings of our species and brought to the present day by evidencing, in Minecraft. our inextricable connection to the technology our cultures have birthed. So, too, that bridge is embodied in the mediums used, being as they are the products of the industrial age, and the small hands by which it was hewn, the biology of which is unchanged since the beginnings of our history. What is being considered here is no less than the evolution of the species, from the gradual ascension of our biological being, to the stilling of the genetic process and the subsequent extrusion of culture and society. The work considers that art, language, society and technology are the expression of our, self-perceived, biological perfection and thus, the idea that, having achieved this acme of biology, we, as a species, continued our evolution in the things we made. Such a rumination, by its very nature, is both embodied by, and is reflected in the lietmotifs, of AQua sharks ststrips fish and mermaids playing guitrs in underwater Minecraft, the concepts evinced in the artwork, are reflected in the very being of the work itself. It is, as an object, an example of the ideas that it, in it's inception, explores. It invites us as viewers to consider, wrought as it is by the hands of children, that the dawn of civilisation, our past, is encompassed by a child's outlook and that that same child's future, likely yoked to technology, is the result, in a lifetime, of the entire process of human history.
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